gambit-admin
  • Joined on 2026-06-06
gambit-admin commented on issue gambit/gambit#212 2026-07-07 09:47:42 +00:00
Camera-screen UX cleanup track for Rudy mobile branch

Local-only update on feature/rudy: continued the scan Item Details UX cleanup. Removed the repetitive top game/condition badges, added stacked Condition / Variant / QTY controls, added manual…

gambit-admin commented on issue gambit/gambit#212 2026-07-07 08:22:23 +00:00
Camera-screen UX cleanup track for Rudy mobile branch

Local-only update on feature/rudy: finished the scan Item Details pass without shipping or releasing. Renamed the sheet to Item Details, kept the current scan modal behavior, added inventory-style…

gambit-admin commented on issue gambit/gambit#213 2026-07-07 07:23:28 +00:00
SEALED: detect sealed products from box text (front-of-box), not just the UPC barcode

Per-game Scrydex sealed pricing added + live-tested: One Piece Double Pack Set 11 -> $22.65 via /onepiece/v1/sealed; Pokemon Obsidian Flames Box -> $398.30; Riftbound Origins -> $208.98; games…

gambit-admin commented on issue gambit/gambit#213 2026-07-07 06:28:48 +00:00
SEALED: detect sealed products from box text (front-of-box), not just the UPC barcode

Fix committed + live: AUTO classifies sealed from box OCR text (booster box/ETB/pack/double-pack/set + publisher markers, guarded vs card stats/collector-number) and prices by name via Scrydex…

gambit-admin opened issue gambit/gambit#214 2026-07-07 06:09:16 +00:00
OCR: One Piece card name parsed from art text instead of bottom name-banner
gambit-admin opened issue gambit/gambit#213 2026-07-07 06:09:09 +00:00
SEALED: detect sealed products from box text (front-of-box), not just the UPC barcode
gambit-admin commented on issue gambit/gambit#212 2026-07-07 05:33:45 +00:00
Camera-screen UX cleanup track for Rudy mobile branch

Local-only implementation pass for camera-screen UX cleanup is in Rudy's feature/rudy clone. Removed live-camera Offer text, Auto Scan chip, buy-percent chip, gallery bottom-bar icon, and…

gambit-admin opened issue gambit/gambit#212 2026-07-07 05:17:51 +00:00
Camera-screen UX cleanup track for Rudy mobile branch
gambit-admin closed issue gambit/gambit#197 2026-07-07 01:06:17 +00:00
Scan: wonky/inconsistent scrolling on the post-scan card-detail sheet
gambit-admin commented on issue gambit/gambit#198 2026-07-07 01:06:08 +00:00
Scroll mechanics: trade sheet won’t scroll (FINALIZE unreachable) + first tap eaten while keyboard is up across forms

Addressed by 0cb6158 / #208: the trade-sheet scroll and the sheet-wrapper responder class are fixed in that sweep (the trade ScrollView also got flex:1 earlier in 799c3f5). The first-tap-eaten-whil…

gambit-admin commented on issue gambit/gambit#211 2026-07-07 01:06:03 +00:00
Persistent always-on scan-feed overlay (Collectr/Rare Candy feel)

Status update: IMPLEMENTED in aec85f3. Persistent always-on scan-feed overlay with the fall-in animation, a running count and value ledger, and continuous-live camera between captures. Keeping…

gambit-admin commented on issue gambit/gambit#210 2026-07-07 01:05:58 +00:00
Camera-first scan-screen redesign + OCR regression fix

Status update: SHIPPED. Camera-first scan-screen redesign plus the OCR regression fix landed in 354efd6 and are included in the iOS rebuild (EAS build 3afcbb33, installed on device). Keeping OPEN…

gambit-admin commented on issue gambit/gambit#209 2026-07-07 01:05:53 +00:00
Load Pictures button + move info (?) to top of scan controls

Status update: DONE. Load Pictures button added and the info (?) button relocated to the top overlay row in 0cb6158. A controls-row overflow fix in 2b7139c corrected clipping that was hiding the…

gambit-admin commented on issue gambit/gambit#208 2026-07-07 01:05:45 +00:00
Card-detail sheet: scroll broken on TYPE/CONDITION/QUANTITY rows + scroll sweep

Status update: FIXED in 0cb6158. Root cause was ancestor Pressables starving the ScrollView touch responder, so vertical drags never reached the scroll view. Fixed across the card-detail sheet,…

gambit-admin commented on issue gambit/gambit#207 2026-07-07 01:05:37 +00:00
CARDS · SEALED · SLAB scan modes (OCR / barcode / QR)

Status update: BUILT and shipped. Manual CARDS/SEALED/SLAB modes plus backend (SealedProduct model + POST /scan/barcode-lookup) landed in f4260d1. Scrydex wired as the primary sealed price source…

gambit-admin commented on issue gambit/gambit#207 2026-07-07 00:36:51 +00:00
CARDS · SEALED · SLAB scan modes (OCR / barcode / QR)

AUTO mode added - deterministic per-capture routing: cert QR/label to slab, product UPC to sealed, else card. Single Vision pass reused across lanes. AUTO is now the default; manual toggle stays…

gambit-admin opened issue gambit/gambit#209 2026-07-06 23:03:26 +00:00
Load Pictures button + move info (?) to top of scan controls
gambit-admin opened issue gambit/gambit#210 2026-07-06 23:03:26 +00:00
Camera-first scan-screen redesign + OCR regression fix
gambit-admin opened issue gambit/gambit#211 2026-07-06 23:03:26 +00:00
Persistent always-on scan-feed overlay (Collectr/Rare Candy feel)
gambit-admin opened issue gambit/gambit#207 2026-07-06 23:03:25 +00:00
CARDS · SEALED · SLAB scan modes (OCR / barcode / QR)