Block a user
Dragon Ball Z catalog tile: missing label, missing stats entry, wrong-brand logo
Label + stats are live in production. The catalog screen now shows "Dragon Ball Z" (GAME_LABELS) and /catalog/games returns DBZ stats (_CATALOG_GAME_ORDER) — both shipped and deployed today via…
Deploy mobile catalog logo tile grid (PR #36) to production
Shipped to production. Rudy's lab PR #36 (mobile catalog logo tile grid) had already been ported to the canonical repo as PR #316 — it just sat unmerged, so it never deployed.
Executed: 1.…
Deploy mobile catalog logo tile grid (PR #36) to production
Deploy mobile catalog logo tile grid (PR #36) to production
Implement PR #42: group physical copies by cost in POS
Update shared design API with transaction routes and sold-unit Gambit ID field
Clean shared CI runner disk space and rerun failed GitHub Actions jobs
UPC not recognized in quick sell after successful inventory scan
Slab scanning misidentifies cards as raw cards
Review and merge PR #41: add inventory archive flow
Implement backend archive API endpoints (POST/GET /inventory/archive)
Clean shared CI runner disk space and rerun failed GitHub Actions jobs
Scanner auto-focus not working in quick sell
Sharpest-frame capture for cardvision: retake on blur before upload
Sharpest-frame capture for cardvision: retake on blur before upload
CardVision catalog gaps: missing new prints + EN/JP twins with different names never grouped
Sports flywheel: CardVision learns sports cards via Card Hedge lazy-load
Graded slab scanning: cert-first identity + slab-aware CardVision
Cardvision: learned card detector — accept ANY user photo (universal localization)
CUDA-ORB prototype: investigated, measured, REJECTED — with a better datapoint in hand
Built a CUDA OpenCV 4.10 image (archs 7.5+8.6, on Kris's box, shipped to Tower) and benchmarked the…
Card condition change shows incorrect price instead of TCGPlayer price